<< Tastenkombinationen >>
OM = nur Object Mode - EM = nur Edit Mode - SM = nur Sculpt Mode - PM = nur Pose Mode -
Quelle: http://blendertips.com/hotkeys
Tastenkombination
Modus
Wirkung
A
Select all / Deselect all
A
Alpha toggle (Render window)
A
SM
Airbrush toggle
Alt + A
Play animation in current window
Alt +Shift + A
Play animation in all windows
CTRL + A
OM
Apply object Scale and/or Rotation to ObData
CTRL + A
Select all (Text Editor)
Shift + A
 
Add / Edit / Select / Transform / Object / View / Render menu
CTRL + Shift + A
OM
Make Dupliverts Real
Shift + A
SM
Brush relative location assign
 
 
B
 
Border select (marquee select)
BB
 
Circle select (brush select)
Shift + B
 
Marquee zoom
Shift + B
 
Set render border (Active Camera)
Alt + B
 
Isolate 3D view toggle
CTRL + Alt + B
 
Bake Selected Meshes menu
 
 
C
 
Center view on 3D Cursor (3D View)
C
 
Center view on current frame (Timeline)
C
EM
Close / Open a curve (Curves)
C
 
Image Paint box toggle (UV Image Editor)
C
 
Snap time slider to selected keyframe (IPO window)
CTRL + C
 
Copy Attributes menu
Shift + C
 
3D Cursor to origin
Shift + C
 
Frame all objects in scene
Alt + C
OM
Convert to mesh
CTRL + Alt + C
OM
Add Constraint menu
 
 
D
 
Draw mode menu
D
SM
Draw brush
Shift + D
 
Duplicate
Alt + D
 
Linked Duplicate (Instance)
 
 
E
EM
Extrude
E
 
IPO Extend Mode menu (IPO window)
E
 
End frame assign (Timeline window)
CTRL + E
EM
Edge Specials menu
Shift + E
EM
Crease
 
 
F
EM
Create Face (3 vertices selected)
F
EM
Create Edge (2 vertices selected)
F
 
Find (Outliner)
F
SM
Brush size adjust
Shift + F
EM
Create faces (multiple vertices selected)
Alt + F
EM
Beauty Fill create faces
Shift + F
SM
Brush strength adjust
Shift + F
OM
Camera Fly mode
CTRL + F
EM
Face Specials menu
CTRL + F
OM
Sort Faces menu
 
 
G
 
Move (Grab)
Alt + G
OM
Reset location
G
SM
Grab brush
G
 
Grab Marker (Timeline)
Alt + G
 
Ungroup (Node window)
Alt + Shift + G
OM
Remove selected objects from group
CTRL + G
 
Group (Node window)
CTRL + G
 
Add selected objects to group
CTRL + Alt + G
 
Move (Grab) Transform gizmo
Shift + G
OM
Select Grouped menu
 
 
H
 
Hide selected
Alt + H
 
Unhide all
H
EM
Handle free/aligned toggle (Bezier Curves)
H
 
Handle free/aligned toggle (Action Editor)
H
 
Hide/unhide (Node window)
Shift + H
EM
Automatic handles (Bezier Curves)
Shift + H
 
Automatic handles (Action Editor)
Shift + H
 
Hide unselected
CTRL + H
EM
Add Hook
 
 
I
 
Insert Key menu
Alt + I
 
Delete Key menu
I
SM
Inflate brush
CTRL + I
 
Select Inverse
Shift + I
PM
Add IK Constraint
CTRL + Alt + I
PM
Remove IK constraint
 
 
J
 
Save last render (Render window)
CTRL + J
OM
Join selected objects
 
 
K
OM
Keyframe positions toggle (3D View)
K
EM
Loop/Cut menu
K
 
Keyframes toggle (IPO window)
Shift + K
EM
Cut Type menu
 
 
L
OM
Make Local menu
L
EM
Select Linked Components
CTRL + L
OM
Make Links menu
Shift + L
OM
Select Linked menu
 
 
M
OM
Move object to a different layer
M
EM
Mirror components over an axis
M
 
Add Marker (Action Editor)
M
 
Add Marker (Timeline)
Alt + M
EM
Merge menu
CTRL + M
OM
Mirror object over an axis
 
 
N
 
Transform Properties
CTRL + N
PM
Recalculate Bone Roll Angles menu
CTRL + N
EM
Recalculate normals to outside
CTRL + Shift + N
EM
Recalculate normals to inside
 
 
O
EM
Proportional Editing on/off toggle
O
 
Clean IPO curves (IPO window)
Alt + O
OM
Clear Origin on children
Alt + O
EM
Proportional Editing connected toggle
CTRL + O
 
Open list of 10 most recent files
Shift + O
EM
Proportional Editing Falloff type toggle
Shift + O
OM
Add Subsurf modifier
Shift + O
 
Smooth IPO curves (IPO window)
 
 
P
OM
Start Game Engine
P
EM
Separate
P
SM
Pinch brush
P
EM
Pin vertices (UV/Image Editor)
Alt + P
EM
Unpin vertices (UV/Image Editor)
Shift + P
EM
Push / Pull components
Shift + P
OM
Render Preview window
Alt + P
 
Clear Parent menu
CTRL + P
 
Make Parent
CTRL + Shift + P
 
Make Parent without Inverse
CTRL + P
EM
Make Vertex Parent
 
 
CTRL + Q
 
Quit Blender
 
 
R
 
Rotate
Alt + R
OM
Clear rotation
CTRL + R
EM
Loop Cut
CTRL + Alt + R
 
Rotate Transform gizmo
Shift + R
EM
Select Row (NURBS)
 
 
S
 
Scale
Alt + S
OM
Reset Scale
S
SM
Smooth brush
S
 
Start frame assign (Timeline window)
Shift + S
 
Snap menu
Alt + S
EM
Shrink / Fatten with influence
CTRL + S
EM
Shear with influence
CTRL + Alt + S
 
Scale Transform gizmo
 
 
T
OM
Texture Space menu
T
 
IPO Type menu (IPO window)
T
 
Toggle frames / seconds (Timeline)
T
EM
Tilt (Curves)
Alt + T
EM
Reset Tilt (Curves)
CTRL + T
OM
Make Track menu
Alt + T
OM
Clear Track menu
CTRL + T
EM
Convert selected faces to triangles
 
 
U
OM
Make Single User menu
U
EM
UV Calculation menu
Alt + U
OM
Global Undo History
Alt + U
EM
Edit Mode Undo History
CTRL + U
 
Save current interface as user default
 
 
V
EM
Vector handles (Bezier Curves)
V
EM
Rip selected vertices
V
 
Object Mode / Vertex Paint Mode toggle
V
 
Vector handles (Action Editor)
CTRL + V
EM
Vertex Specials menu
Shift + V
EM
Align View to seleced vertices
 
 
W
OM
Boolean Tools menu
W
EM
Specials menu (varies per object)
W
EM
Weld / Align menu (UV/Image Editor)
Shift + W
EM
Warp
CTRL + W
 
Save File
 
 
X
 
Erase
X
 
Constrain global X axis transform
XX
 
Constrain local X axis transform
CTRL + X
 
Erase all
 
 
Y
 
Constrain global Y axis transform
YY
 
Constrain local Y axis transform
Y
EM
Split Vertex / Edge / Face
 
 
Z
 
Constrain global Z axis transform
ZZ
 
Constrain local Z axis transform
Z
 
Solid / Wireframe toggle
Alt + Z
 
Solid / Textured toggle
Shift + Z
 
Shaded / Wireframe toggle
CTRL + Z
 
Undo
CTRL + Shift + Z
 
Redo
 
 
NUM 0
 
Active camera view
CTRL + NUM 0
 
Turn selected object into active camera
CTRL + Alt + NUM 0
 
Move camera to current view
NUM .
 
Frame selected in view
NUM *
 
Align view to selected
NUM /
 
Global/Local view toggle
NUM 1
 
Front view
NUM 3
 
Side view
NUM 7
 
Top view
NUM 5
 
Perspective/Orthographic view toggle
CTRL + NUM 1
 
Back view
CTRL + NUM 3
 
Other side view
CTRL + NUM 7
 
Bottom view
NUM 4/NUM 6
 
Rotate view left/right in iterations
NUM 2/NUM 8
 
Rotate view up/down in iterations
 
 
Keyboard #
 
View layer 1 - 10
Alt + Keyboard #
 
View layer 11 - 20
~
 
View all layers
CTRL + Keyboard #
 
Add Subsurf modifier with that # of levels
 
 
,
 
Bounding Box Center pivot
CTRL + ,
 
Median Point pivot
.
 
3D Cursor pivot
CTRL + .
 
Individual Centers pivot
Alt + .
 
Active Object pivot
 
 
HOME
 
Frame all in view
Tab
 
Object Mode / Edit Mode toggle
CTRL + Tab
EM
Select Mode (Vertices, Edges and Faces)
CTRL + Tab
OM
Object Mode / Weight Paint Mode toggle
CTRL + Tab
 
Object Mode / Pose Mode toggle (Armatures)
CTRL + Tab
SM
Select Brush menu
Spacebar
 
Add / Edit / Select / Transform / Object / View / Render menu
CTRL + Spacebar
 
Manipulator menu
Alt + Spacebar
 
Orientation menu
CTRL + LMB drag
 
Lasso select
CTRL + LMB click
EM
Extrude / Create new component or bone
Left/Right Arrow
 
Increase 1 frame
Up/Down Arrow
 
Increase 10 frames
CTRL + Up/Down Arrows
 
Maximize current view toggle
CTRL + Left/Right Arrows
 
Screen presets toggle
 
 
F1
 
Open file
F2
 
Save As
F3
 
Save Rendered Image
F4
 
Logic panels
F5
 
Shading panels
F6
 
Texture panels
F7
 
Object panels
F8
 
World panels
F9
 
Editing panels
F10
 
Scene (Rendering) panels
F11
 
Show last closed rendered image
F12
 
Render current frame
CTRL + F12
 
Render animation
 
 
Shift + F1
 
Load Library
Shift + F2
 
Export DXF
Shift + F3
 
Node Editor window
Shift + F4
 
ObData Selection window
Shift + F5
 
3D window
Shift + F6
 
IPO Curve Editor window
Shift + F7
 
Buttons window
Shift + F8
 
Video Sequence Editor window
Shift + F9
 
Outliner window
Shift + F10
 
UV/Image Editor window
Shift + F11
 
Text Editor window
Shift + F12
 
Action Editor window